![]() As corny as it sounds, imagination has always been the principal part of Pokémon. When you find her in Vermilion City looking over this delinquent, you can tell it’s not the first time this has happened.Īll of these stories, this world-building - it’s all in my head. Watching the little turtle - who we all know to be the greatest starter Pokémon and a confirmed troublemaker - run up and steal from Jenny doesn’t seem completely out of the ordinary. Game Freak/The Pokémon Company/NintendoĮarly in the game, Officer Jenny has a Poké Ball stolen from her by what will eventually become your Squirtle. The Pokémon animate and come alive, much more than a simple sprite on a Game Boy Color screen ever did. Babysitting a lady’s Slowpoke so that she can go to the museum looks and sounds like it’s happening to your character. In the towns - where games have had sprites of Pokémon standing around forever - the series really benefits from the high-definition screen of the Switch. These caves have gone from some of the most frustrating areas in the old games - with Super Repels flying left and right just to keep you on task - to Let’s Go!’s most immersive environments. It’s not as threatening as trespassing, but it’s clear that this is the domain of Pokemon, and that you’re a guest in their arena. Moon or Diglett’s Cave have a distinct feel to them. Pokémon: Let’s Go! is a charming, imperfect transition to the big screenīut this effect is even more potent when adventuring through Pokémon habitats - spaces where humans rarely go. ![]() The other trainers around are in their usual robotic stances, ready to battle, but the Pokémon around them keep the world interesting. ![]() As you run through Viridian Forest, Spearow are flying through the bushes as Metapod stay relatively still on the forest floor. Humans and Pokémon have a symbiotic relationship when working together, and live in harmony when separated.įor most places, this simply creates a world that show watchers are already familiar with. The world of Pokémon as depicted in the show and our imaginations has always been one of cohabitation. But instead of bumping into one every few feet, you can navigate around them as they roam the grassy road. Walking just to the north of Pallet Town, you’ll come across the usual suspects of Rattata and Pidgey. Moon to your location, now acts as simple set dressing for the otherwise living world. The tall grass that used to summon a random pocket monster for you to catch, or the blank floor of a cave that drew every known Zubat in Mt. Just like you can select the Pokémon you go after in Pokémon Go, so too do you see them in Let’s Go! - although realized in a Pokémon world, rather than juxtaposed against a barely approximated backdrop of modern society. Or, you can simply avoid your hundredth Geodude by walking around it. If you see a Pokémon in the overworld that you want, you can grab it. In Pokémon: Let’s Go!, every wild encounter can be previewed.
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